Flathead Goblin

Flathead Goblins are a species of goblin in the subfamily Syndedeminae, of the family Goblinidae. They are known for their flat scalps, topped with very tough skin.

Flathead Goblins are roughly the same size as Hammerhead Goblins. The difference is that Flatheads have more powerful tendons and less muscles in the thigh, making them better at jumping but weaker in the legs.

Behavior
The Flathead culture is similar to the culture of other members of the genus Planum, the only difference being in the crested helmets that they wear.

Their warriors can be male or female, and usually have rings in their ears and noses. Tattoos are popular and are commonly used as symbols of rank and achievement. The sword used by them is the ever-popular goblin broadsword, sometimes accompanied by a cutlass. The richer goblins are able to afford pistols or rifles.

The Flatheads do not like being physically inactive. For this reason, they constantly wage war, practice battles, and tournaments. Some, even more hungry for physical labor leave and join airship crews or mining companies. Dwarves enjoy working with Flatheads for their resilience and strength. Gnomes enjoy using Flatheads as lab assistants, as they are able to carry the large amounts of materials and supplies into the laboratory, or to operate the large machines.

Those Flatheads who emigrate but do not get a job join crime families, running extortion rackets and bootlegging alcohol and tobacco into cities.

Flatheads eat meat and only meat, and so farm bison, for their size in comparison to other animals. Large buffalo herds are guided from indricotheres - a popular animal in goblin culture, as they are large enough to carry large amounts of weight and intimidate other races - with long sticks. This guiding would be more accurately described as whacking those bison who do not follow instructions.

However, there are voices of dissent in the Flathead community. Some claim that it would be better for all goblins to revert to tribalism and live in small communities rather than unite as the Goblin War Council. Others leave the brutality of the goblin lands to live on their own, deep in the woods.