Dwarves

Dwarves are a humanoid race known for their short, stocky build and their propensity for mining. Dwarven culture is one of the oldest in the world.

Relationships with Other Sentient Races
The dwarves have long been enemies of trolls - their perennial New-Year's Day resolutions are to cause as much misery as possible to trolls. Trolls are feared, hated, and disdained.

In addition to hating trolls, dwarves dislike elves. The dwarves find the elves to be weak and serene, resulting in elves being called "hippies" by the dwarves. This hatred spills over into a disdain for fey creatures, or in dwarven jargon, "sparkly hippies".

Dwarves despise most draconids. They consider dragons to be haughty and aloof, kobolds to be useless, and half-dragons aggressive. Pseudo-dragons are thought to have impostor syndrome.

Dwarves like larger and more powerful races with similar lifespans to them, leading to a respect for centaurs, noggles, ainoks, loxodons, wereboars, and other such creatures.

Dwarves admire the audacity and creativity of gnomes, despite their relatively small stature. Gnomes are considered a brother race to the dwarves and are treated as equals.

Dwarves respect elemental giants but not giantkin. While fire-giants are thought to be demigods, and other elemental giants are considered role models to be emulated. Giant-kin, such as cyclops, trogs, and non-elemental giants are thought to be big, dumb beasts.

History
The dwarves are an ancient species, originating at the Birth of the World. Dwarven history is therefore incredibly long and known well by very few.

Subspecies
The naming of dwarven subspecies is based on the hair color the subspecies, with each having it's own color. The subspecies are:

Organization
The Dwarves are strongly oriented towards organization, and as a result have many ways to classify themselves and to control their society. These include families, tribes, clans, and so on.

Clans
One of the most important divisions in Dwarvish society is the clan, which largely defines the lifestyle any Dwarf will have. There are dozens of Clans, and each focuses on the production of a particular good.
 * 1) Aeroquar — a clan that solidifies the metal gases of exotic planes into ingots.
 * 2) Akochar — a clan that cultivates and sells corals.
 * 3) Alsakar — a clan that mines the obsidian of exotic planes.
 * 4) Araquar — a fluvial clan that pans for gold.
 * 5) Ceratothar — a clan that produces and sells the horns, hides, and meat of rhinoceroses.
 * 6) Chelonar — a clan that produces and sells the goods of turtles.
 * 7) Chernpeshar — a clan that extracts the gunpowder sand of exotic planes and produces glass.
 * 8) Dujasar — a clan focused on the growing of date palms and exportation of wood and fruits.
 * 9) Gomechar — a clan that manufactures rubber.
 * 10) Gurunbar — a clan centered around the fur farming of desert foxes.
 * 11) Gurunkhar — a clan centered around the breeding and raising of camels and goats.
 * 12) Hisochar — a clan that extracts arsenic from the surroundings of undersea vents.
 * 13) Hrossvalar — a clan that produces and sells the tusks, hides, and meat of walruses and seals.
 * 14) Kechrimpar — a clan that produces and sells amber.
 * 15) Kozhkar — a clan focused on the sale of hides and leathers.
 * 16) Lulawar — a clan that farms and sells pearls.
 * 17) Magmechar — a clan that converts the metal magma of exotic planes into ingots.
 * 18) Majinhar — the classic, conventionally-mining Dwarf clan.
 * 19) Natriaraequ — a clan that lives in undersea domes and extracts salt from the ocean.
 * 20) Natrimar — a submarine-dwelling clan that produces and sells chlorine gas.
 * 21) Natrosmar — a littoral salt-extracting clan.
 * 22) Susevar — a clan that focuses on producing and selling petrified wood.
 * 23) Telmachar — a clan focused on bog iron extraction.
 * 24) Waraqtar — a paper-production focused clan.